Thursday, March 5, 2020

Metal Gear Solid 2: Substance (PS2)

Metal Gear Solid 2 substance title screen playstation 2 PAL
Developer:Konami|Release Date:2003 (Sons of Liberty 2001)|Systems:PS2, PS3, Vita, Xbox, Xbox 360, Windows

March 4th, 2000, two decades ago, the second and most popular of the sixth-generation consoles was released in Japan. That means that today is the PlayStation 2's 20th birthday!

My first idea was that I could play one of its original launch titles to celebrate, but then I looked at what they were and decided that I could do better. So this week on Super Adventures, I'm playing Metal Gear Solid 2: Sons of Liberty! Actually to be precise I'm playing the re-released Substance edition (PAL version) but really it's the same thing. They were just getting people to double dip for a handful of special missions. Well okay, lots of handfuls of special missions.

I actually beat this game once, many years ago, on PC. So I'll have a vague idea of what I'm doing but not what buttons to press to do it. Though one thing I definitely haven't forgotten, is how great the opening theme by Harry Gregson-Williams is. I think it sounds even better the original Metal Gear Solid theme by TAPPY, which sounds better than "The Winter Road" by Russian composer Georgy Sviridov. Unfortunately it also sounds kind of similar, and the other song was written back in the 70s, so Konami had to stop using their own MGS theme in the MGS games. This means they won't get to use it in the movie either!

Okay, I'm going to be playing the game up to a little bit into the Plant chapter, so there'll be SPOILERS for the first two hours or so. I might also mention at some point that the story becomes a bit of a confusing mess by the end and the game left a lot of questions that weren't answered for seven years.

Read on »

Wednesday, March 4, 2020

CoreCtrl Is A Libre Hardware Manager


A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

The developer Juan Palacios describes the app succinctly:

CoreCtrl is a Free and Open Source GNU/Linux application that allows you to control with ease your computer hardware using application profiles. It aims to be flexible, comfortable and accessible to regular users.

You can use it to automatically configure your system when a program is launched (works for Windows applications too). It doesn't matter what the program is, a game, a 3D modeling application, a video editor or... even a compiler! It offers you full hardware control per application.

Support-wise, only AMD GPUs seem to be on the list for now, but different vendor cards are planned for the future as well, according to the roadmap. CPU support is only basic at this point. While I haven't tested the application myself due to compiler errors, this seems to me as a very promising project to keep an eye on for the future.

The developer also has a Patreon page for all those wishing to contribute towards development.

Code license: GPLv3

Via GamingOnLinux

Got something to say? Post on our forum thread.

Don't Miss Sealed Bite, The Game Off 2019 Winner!

You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.

So make sure you don't miss Sealed Bite, a fun little/short jump and run:

Obvious inspiration comes from the very popular Celeste game.

You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).

Let us know if you enjoyed this gem of a game on our forums!

Monday, February 24, 2020

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Sunday, February 23, 2020

All At Sea

So, no, I haven't played my ACW game yet but I did get a game in with my friend Ron using his ships and Osprey's  Fighting Sail  adapted to a hex grid, an attempt by my French to breakout from blockade. Looked good at the end of turn 2 before the serious firing started. No real need to talk about the rest is there?

The big fuzzy things are 3 hex squalls, the DDay obstacles mark recently sunk frigates and yes, I did manage to eventually disentangle my two ships of line.........

I also made some progress on my French Rev forces for Huzzah. Actually more than this photo shows since they are now finished, details, touch ups, gloss varnish and bases painted, but this is the picture I have. 


Its hard when you're too busy playing and painting to finish a game but....

Thursday, February 20, 2020

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UCLan Women In Games Careers Event


The UCLan Women in Games Careers event took place Nov 23rd.

Massive thanks to our awesome industry speakers and our many students who took part. It was great to welcome pupils, teachers and parents who came to hear about careers in games. 
See:
https://www.uclan.ac.uk/news/trailblazers-inspire-next-generation.php

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We visited schools and colleges across Lancashire and the North west to invite them to come and here about the amazing opportunities in the games design industry.
It was an inspiring day for everyone involved, with students, parents and academics representing 20 different schools, colleges and universities from across the North West of England.





Visiting Speakers.




Saija Wintersun, Rebellion Oxford,
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Naomi Robinson, Freelance,

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Panel Discussion:
Getting into University to study Games Design 

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Panel Discussion:
Reality v. Expectation of working in the Games industry

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Our students spoke about their experiences so far in studying for a career in the Games Design Industry and they also entered into a busy  question and answer session following the panel discussion. Several teachers and pupils had questions.
The students also loved being able to mix with their heroes from the industry!